Basic Information
I am a third-year computer sciences master student @ISCAS. My advisor is Feng Tian.
My research interests spans a variety of areas in Human-Computer Interaction, especially creativity support tool, human-centered uesr interface design, and novel interaction technologies.
My latest work focuses on movement objects 3D construction based on Kinect
I came from Jiangxi province in China. I graduateed with Bachelor degrees in Industrial Design from Beijing University of Posts and Telecommunications. I was also the intern in HCI group at Microsoft Research Asia(MSRA) for six months, and my mentor was Xiang Cao.
Research
 | Design a tool to support design process for the designers (Nov 2011 to May 2012) This will be my graduation project of Master's degree! In this project, It's require me to make full use of all my knowledges: Hardware+ Software+ Design. |
 | Mobile User Interface based Android (Sep 2011 to Oct 2011) The related paper has submitted to IUI2012 The work has done!
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 | Measuring and Modeling User Performance about Kinect XBox Thank My advisor Prof.Tian, Xiaolong Zhang, Fei Lv, Yi Du The related long paper has been submitted to CHI2012
This work was done.
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 | SketchComm (Nov 2010 to May 2011) Guang Li, Xiang Cao, Sergio Paolantonio, Feng Tian. SketchComm: A tool to support rich and flexible asynchronous communication of early design ideas. Thank My mentor Xiang Cao, Sergio, Michael Toomim, Lydia, Jieun Shim, Yuhang Zhao, Nan Zhao, Yangzi Li, Jiahui Wu, Ning Jiang, Daesung Kim, Xiumin Lin, Si Wang, Ge Gao, Fuyuan Qi, Chen Zhao, Darren Edge, James Landy, Desney Tan. The related long paper has been accpeted by CSCW2012 NEWS!!! (This is my the first 1st-author paper)
This work was done in HCI@MSRA.
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 | ShadowPlay (July 2010 - Sep 2010) Fei Lu, Feng Tian, Yingying Jiang, Xiang Cao, Wei Liu, Wencan Luo, Guang Li, Xiaolong Zhang, Guozhong Dai, Hongan Wang. The related long paper has published to the CHI2011 ShadowStory: Creative and collaborative digital storytelling inspired by cultural heritage. CHI 2011,ACM Conference on Human Factors in Computing Systems
We propose to address these concerns by creating technologies inspired by traditional arts, and allowing children to create and collaborate through playing with them. ShadowStory is our first attempt in this direction, a digital storytelling system inspired by traditional Chinese shadow puppetry. Download Paper :: Download Video
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 | 3D Game Scene Simulation And Implement (Feb 2008 - June 2008) Part of National 863 Project |
(This web page last updated on 5th Nov 2011.)